Dispatches from the Empire


A group is its own worst enemy

Now, suddenly, when you create software, it isn’t sufficient to think about making it possible to communicate; you have to think about making communication socially successful. In the age of usability, technical design decisions had to be taken to make software easier for a mass audience to use; in the age of social software, design decisions must be taken to make social groups survive and thrive and meet the goals of the group even when they contradict the goals of the individual.

There’s this very complicated moment of a group coming together, where enough individuals, for whatever reason, sort of agree that something worthwhile is happening, and the decision they make at that moment is “This is good and must be protected.” And at that moment, even if it’s subconscious, you start getting group effects. And the effects that we’ve seen come up over and over and over again in online communities.

Of the things you have to accept, the first is that you cannot completely separate technical and social issues. There are two attractive patterns for thinking about the intersection of social and technological issues. One says, “We’ll handle technology over here, we’ll do social issues there. We’ll have separate mailing lists with separate discussion groups, or we’ll have one track here and one track there.” This doesn’t work; you can’t separate the two.